Headband of Wondrous Magic
Once worn by the great archmage Zagyg, who hailed from a far-off realm known as Greyhawk, upon achieving his life-long ambition of becoming a minor deity, the mad wizard cast off the headgear, which landed near the home of a young lad born with a simple mind that never developed beyond the age of a six-year old child. Still, the headband was fashioned of pretty materials, and when he wore it, the young simpleton would sometimes see pretty pictures in his mind of faraway places, as though through the eyes of another person. When given a vision of where this legendary headgear could be found, in the home of a simple woodscutter and his homely wife in the forest several miles north of Zelkor’s Ferry, Athalis paid them a visit, eager to trade for the magical item that had graced their son’s head for the past five years. After learning of the boy’s requests for trade, including an inordinate amount of candy, a talking bird imported from the jungles far to the south, a bucket full of brightly colored building blocks, and after paying off the husband and wife a few handfuls of silver for their trouble, Athalis attained his desire. The headband grants an additional random spell each day, though casting it is exceedingly difficult and requires the use of one’s own vitality each and every time.
The Headband of Wondrous Magic grants the wearer an extra spell randomly determined (based on power of the wearer) at the beginning of each day which becomes automatically ‘known’ for that day only. A dice roll is made to determine the spell level (based on the spell levels known by the caster), and then another random roll determines the spell itself. If the spell is already known to the caster, then tough cookies. However, casting the spell requires the wearer to to use Spellburn equal to 1 for each level of the spell held by the headband. If the spell itself requires Spellburn as detailed in the spell description, this is an additional cost. Using Spellburn in this manner does not affecting the caster level roll, but neither can the spell be lost, nor is there any chance for patron taint or corruption. However, a roll of ‘1’ will always result in a misfire of the spell, as detailed in the spell description.