Bravely heading into the dark room before them, the party proceeded and could see vaguely humanoid shapes milling around in the shadows of great pillars supporting the ceiling. Sending gargoyles forth, Neep learned these were zombies of some kind, cleverly outfitted with ancient rusting plate mail. Such defenses held up to the party’s assault, but they overwhelmed the undead.
The party also charmed a fiery creature that appeared as a column of flame. When Souka Yant overwhelmed its will, it did her bidding, though it could not communicate with her, only follow her instructions and gesture. Yet it proved helpful, able to burn many things to a crisp with very little effort.
Some creature that ultimately slammed a door on the combat and magicked it shut, turned two members of the party into white mice before it made itself scarce. Even after the party rested for many hours, Neep and Aminatu remained white mice with limited means of communication, though the party could see their former intelligences behind their eyes.
Their leader apparently gone, but the plated zombies dispatched, the party found they could not open the door through which the magic-user made their escape. The room they were in also contained a pit from which hot air emanated, reminding Athalis of the hot pools in the portcullis room down the ramp.
Since they didn’t feel like hauling rusted plate mail out of Rappan Athuk just yet, the party made for the frost-rimed double doors to the north. Their fiery companion made quick work of this door, and Souka Yant was very encouraging of it. However, the icy cold room beyond seemed vast and empty. The creature moved about the room, nothing happened, and no on dared venture in themselves, though there was a door far on the south side of the room.
So back to the portcullis room they went, and considered taking the stairs down. On second thought, they should rest before daring the greater depths of the dungeon. So they headed back to the room with the deep pit to set up camp. En route they were waylaid by a squad of undead whose attacks burned and permanently crippled or caused their minds to recoil in psychically damaging ways.
Finally though, the party sealed itself into the deep pit room and managed to rest for 16 hours or more, regaining their strength, but not their mousy companions.